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Discussion: Educational Games

This version was saved 13 years, 1 month ago View current version     Page history
Saved by Danielle
on February 3, 2011 at 2:33:50 pm
 

Seen in green.

Professor Keesee suggested this would be the best way for us to share information and resources for the final product. 

 

Game-related Elluminate Webinars from the Week 15 module.

 

Teaching With Online Games - This guy will put you to sleep but he recommends a link-         http://www.simschool.org/- this is a virtual classroom game you must control with bad kids.

 

The Unifying View of Highly Interactive Virtual Environment (H.I.V.E.) Learning

 

After watching a couple of these I'm so glad we are learning hands on.

 


I found this series of articles on the ISTE Web 2.0 Toolkit page: Learning Connections articles from Learning and Leading with Technology, 2008. The first article deals with educational games.

 

Butch- Interesting artilce expecially  the Half-Life 2 part about creating a platform. Half-Life 2 operates off the Unreal Engine 2.0. Unreal is the biggest company on the gaming market. Here is a lits of there games they make- Unreal List. If you've played a 1st person game it's probably an Unreal Engine Running it. Here is the Unreal Editor most game makers are using. Unreal made the mistake of launching an Unreal Editor in a few game files like Repulic Commando on PC as part of a contest. They were shocked when people started creating video games using this Engine. People couldn't sell them, that would be illegal but they began an internal exchange of the game.

 

Educational Unreal Engine - UDK- Here is the site to get the 3.0 version beta- http://www.udk.com/ 

Here is some Peoples creations (to bad all of them, like most games for entertainment only-http://developer.nvidia.com/object/udk.html

 


 

This article should be one of the corner stones of our reasons why games are important.

 

I'll add it to the Resources as an MLA so feel free to quote anything out of the Article just put (Presnsky) behind it. I'll add a few more resources also just use the name as a quote this should make things go faster.

 

Summary of Presnsky's Article -  Fun, Play and Games: What Makes Games Engaging.

 

When I watch children playing video games at home or in the arcades, I am impressed with the energy and enthusiasm they devote to the task. … Why can’t we get the same devotion to school lessons as people naturally apply to the things that interest them?

-Donald Norman, CEO, Unext

 

          This article should be one of our key focuses on this project. It covers the why Educational Games are the key to learning. Educational games motivate and make learning fun and interactive.

 

          Games are interactive play that teaches us goals, rules, adaptation, problem solving, interaction, all represented as a story. They give us the fundamental needs of learning by providing - enjoyment, passionate involvement, structure, motivation, ego gratification, adrenaline, creativity, social interaction and emotion."Play has a deep biological, evolutionarily important, function, which has to do specifically with learning."(Prensky, p.6)

 

 

"1. Games are a form of fun. That gives us enjoyment and pleasure.

2. Games are form of play. That gives us intense and passionate involvement.

3. Games have rules. That gives us structure.

4. Games have goals. That gives us motivation.

5. Games are interactive. That gives us doing.

6. Games are adaptive. That gives us flow.

7. Games have outcomes and feedback. That gives us learning.

8. Games have win states. That gives us ego gratification.

9. Games have conflict/competition/challenge/opposition. That gives us adrenaline.

10. Games have problem solving. That sparks our creativity.

11. Games have interaction. That gives us social groups.

12. Games have representation and story. That gives us emotion. "(Prensky)

 

While classrooms, reading, lectures, movies, and conversations provide some of these items, games provide all of these.

 


For Classroom games I recommend we break them down by age or developmental level.

One example for older kids might be Classroom Jeopardy PowerPoint or Deal or No Deal using Questions rather than cases.

Check out the Hardware module for information on audience response systems that can be used to make PowerPoint presentations interactive--and more game-like. (gsk)


Edutopia video and article: Animation as a Pathway to College and a Career

 

 

Gamestar Mechanic empowers kids to have fun while they explore their passion for games and game design.
In addition to being a fun game, Gamestar Mechanic was also designed as a learning platform to foster the development of 21st Century skills while teaching the principles of game design. To learn more about and start using Gamestar in your class or after school program, please check out the For Teachers section of our website.  (gsk)

Hirumi, A. Playing Games in Schools

Playing Games in School focuses on four topics: why games should be a part of education, the availability of games in four core subjects and physical education, selecting and integrating games in school, and alternate perspectives on game-based learning. Each chapter takes an in-depth look at research or case studies on topics including how today's students differ from previous generations, integrating games into the classroom with instructional strategies, incorporating game-based learning without computers, commercial off-the-shelf games, virtual environments, and more. The additional resources throughout the book, such as lists of guidelines and a technology consent form template, assist educators as they integrate this compelling form of instruction into their classrooms.

Table of Contents

Excerpt (Chapter 10)  Integrating Games and Facilitating Game-Based Learning

Excerpt (Chapter 4) Playing Games and the NETS

 

The 5Ws and H of Playing [Video] Games in School: Part 1 – Why Play Games?

Says first in a series of blog posts by Atsusi "2c" Hirumi on Playing [Video] Games in School--but I couldn't find any others. Still good stuff.


I like the Excerpt Ch. 4 on the 6 standards for children involving games and learning but they forgot one- Anger Management and Frustration Control. 

 

Ok for advantages I say we add the NETS standards and how gameplay works with them. If I get time later I'll add them.


Here's what I have typed up for the "Serious Games for Serious Topics" article. What do you think? Also, if I'm completely off on how we should be structuring the main page, please let me know. I'm not 100% if we should be doing "link-description of link" or if we should be doing write ups like I did. Maybe I missed the rubric or something? (DC)

 

Advantages

 

The article “Serious Games for Serious Topics” by Clark Quinn at eLearn Magazine outlines one of the largest benefits of technologically-enhanced educational games. It studies the fact that serious games create a hands-on, minds-on opportunity that allows players to actively focus, create and change a scenario while simultaneously learning about consequences of choice in the situation.

 

As students become more engaged and committed to succeeding in the game, they become more willing to learn about the scenario the situation is taking place in. They begin to care about learning more about the topic and how to solve the problem. As the article points outs, “It’s the difference between watching a nature documentary and going backpacking in the wilderness.” (Quinn) Rather than just memorizing new material like you would watching a documentary, serious games allow students to become active participants in discovering new ideas, information and solutions to problems while also allowing them to feel the tension and suspense of the crisis.

 

Disadvantages:

 

Clark Quinn’s article on serious games also points out that “…learning games are not total learning experiences.” It’s important for educators to remember to create opportunities for students to research the topic further and reflect and respond on what they learned. A disadvantage to gaming is when schools use only the game to teach the material and fail to follow up on the lesson to be sure students have a clear, deep understanding on the issue.

 

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Just so you know, the drop down menu under 'Insert' in the tool bar offers a way to add a horizontal line.

 

The link discription is great for the Examples. These look good for adding to the Advantages and Disadvantages. I agree the Advantage and Disadvantage need some work and should be written more like a Literary Analysis Paper. I was hoping some others would jump in and add to these areas but with the deadline coming up were going to need to do it soon. Okay. I'm going to leave them here and once we have all our portions done we can work everything together to post on the main page. Have you found any disadvantages? I'm having trouble finding some.-DC

 

I just came across and excellent link while looking for colleges that advertise using video games and this one and this one.  I'll be adding some other info in a second I hope to update the comments already added. I really like these three too. Can you add them to the Classroom Resources section with a little description?-DC

 

 

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