Cognitivism


What is Cognitivism? 

 

Cognitivism is "the psychology of learning which emphasizes human cognition or intelligence as a special endowment enabling man to form hypotheses and develop intellectually" (Cognitivism) and is also known as cognitive development. The underlying concepts of cognitivism involve how we think and gain knowledge. Cognitivism involves examining learning, memory, problem solving skills, and intelligence.  Cognitive theorists may want to understand how problem solving changes throughout childhood, how cultural differences affect the way we view our own academic achievements, language development, and much more. (Feldman, Cognitivism)

 

Cognitivism is Seen from Different Viewpoints 

 

 

The final three stages are operational stages.  The preoperational stage occurs when a child begins and continues to develop language and thinking skills, and typically lasts from age two until age seven.  The child also becomes focused on himself and how the world relates to him. 

 

The concrete operational stage usually occurs between the ages of seven and twelve.  During the concrete operational stage, a child begins to see the world in relation to others, not just himself.  Children also begin to develop locigal thinking; they begin to understand that the way objects are set up has nothing to do with the amount of an object. For example, children will begin to understand that in the following pictures, even though they are set up differently, different colors, etc., there are still only four boxes in each picture.

 

   
   

 

       

 

 

 
 
 
 

 

The final stage of Piaget's theory is known as the formal operational stage.  The formal operational stage begins around age twelve and lasts throughout our adult lives.  During this stage we develop both logical and abstract thinking.  Our thought process is ever changing. For example, if you ask a four year old girl why she eat apples, she may say, "they're yummy."  Asking the same question to a twelve year old girl may get you a response such as, "they're good for me"  Asking a college student in a nutrition class why a person eats apples can lead to an entire discussion on what foods you should eat and what they do for you.   During each stage we gain life experiences and increase our knowledge through them.  Piaget also believed that a child who hadn't completed certain developmental stages could not learn things from higher developmental stages.  For example, a child who has not learned language could not think logically.  

 

Besides his four stages of cognitive development, Piaget influenced the study of cognitivism in many other ways.  He believed that the human mind is embedded with specific ways of doing things.  For example, a baby knows how to suck his thumb without being taught, we breathe unconsciously, and our hearts beat without being ordered to.   There are three major concepts when dealing with changing ingrained schemes.  Assimilation occurs when a person perceives a new object in terms of existing knowledge.  Accommodation occurs when you modify existing cognitive structures based on new information.  Equilibration includes both assimilation and accommodation and is considered the master developmental process.  For example, a child who has only been around sports cars will believe that a car is small, has two doors, and is fast.  When he sees a minivan, he must change his belief about what a car is.  Once he accepts that a minivan is a type of car and a sports car is another type of car, equilibration is achieved. (Blessing, Cherry, Classroom, Computers, Cognitivism, Feldman, Free, Sauers)

 

 

 


  

  

Classroom Implications

 

In a classroom environment, there are many variables that influence and contribute to learning.  When creating and implementing a learning environment, it is imperative that the teachers not only create a setting that promotes learning, but also take the time to understand each child.  Classrooms are widely diverse and complex. Students learn differently and are at various developmental levels. Teachers who properly manage their classrooms and establish expectations will be able to incorporate diverse teaching philosophies and create an excellent learning environment for each student.  It is important that teachers create a learning environment that encourages students to do their best and makes learning interesting.  This creates a motivational climate within the classroom. There are two factors that are critical to motivate students, value and effort. (Classroom Management)  Students must understand that the work they are performing is worthwhile. Value measures the importance of a student's work to himself and others. Effort is the amount of time and energy students put into their work.  Understanding the value of academic tasks and the effort needed to complete those tasks can motivate students to perform better in the classroom environment (Classroom Management).

 

Cognitive Development Implied in the Classroom (“Piaget’s Theory”) 

 

 

 

Examples of Cognitive Games in the Classroom

 

Cognitive games are designed to help stimulate various regions of the brain.  These games are used to improve reflexes, help people learn, promote critical thinking, and help people learn different patterns of association.  Cognitive games are helpful when used to learn a foreign language and memorize new material. Various learning techniques are used in the classroom because there are various learning styles.  There are many games that promote and influence cognitive learning. 

 

Examples of cognitive games include:

 

Educational Websites and Computer Games

 Most educational websites computer games focus on  stimulating a young child's senses while engaging them in various cognitive tasks.  Below are three of the many learning websites that are available to enhance cognitive development in young children.

 

Sorting Games

Sorting games require individuals to utilize recognition and reasoning.  Teachers can engage children in games in which the children sort items by various criteria, such as color, size, texture, and other physical attributes of the items.  A more advanced approach to sorting is discussing how the items are similar.  This process promotes critical thinking.

 

Flash Cards

 Flash cards can be used various tasks. This involves notecards or even scraps of paper in which two parts of information is written on either side of the notecard.  These can be as simple as having cards with a red dot on one side and the word red on the other.  Flash cards are typically used in a classroom for drills or in private study. These cards are used to aid memorization. Pre-made flash cards are available for many subjects.  Teachers and students may also make homemade flash cards, depending on how and what they are studying. Flash cards may also be personalized and printed from certain websites. (Flashcards) Flash cards can be utilized into various games as well. 

 

Board Games

Teachers may include board games in their classrooms to promote cognitive development. Unlike computer and video games, boardgames are tangible. Children can manipulate different pieces in the game. Board games can be implemented to enhance mathematical and linguistic skills and enhance a child's ability to understand and follow directions.  Monopoly and Bingo are two examples of games that may be considered in the classroom.

 

Puzzles

 Finding a solution to a puzzle develops a child's problem solving ability. Puzzles require a child to consider patterns, orders, and associations.  Some children are better problem, and puzzle, solvers than others. Children who actively solve puzzles that they are able to touch and piece together are more likely to understand certain concepts and develop their own theories about those concepts.

 

Implications Related to Technology Use

 

The introduction of computers into the educational system was led by the assumption, which persisted through the 1970s, that computers would replace teachers. (Computers for Cognitive)  This was an innovation that required extensive involvement of teachers to change teaching methods and define their role in the classroom setting.  Children are familiar with multiple aspects of computer technology because they have most likely been using it for most of their life.  However, many older parents, grandparents, and teachers are unfamiliar with technology. Adults must learn to use new or unfamiliar technology for the safety and education of children.  Implementing computer technology in the classroom is best when the teacher can guide the students through unfamiliar technology.  The learning process is enhanced when students are guided by teachers. 

 

Computers are an essential part of education and are only becoming more frequent in the classroom.  Educational technology is advancing and is becoming easier for children to use.  Children are already using websites to practice almost every aspect of learning.   Children who use computers should be closely monitored for safety purposes.  Children who do use computers should always use computers on a desk and males should never use laptop computers on their laps.  This affects physical development in later years.  Finding the right balance between computer games and hands on activities is essential when children are in the developmental stages of life. Studies have indicated that computers do not necessarily enhance cognitive development.  They have actually found that the use of computers in early childhood may impede the intellectual and social development of young children. (Computers for Cognitive) These studies indicated that computers may prevent children from interacting with classmates, teachers, and adults, and hinders the development of certain social skills.  

 

Additional Readings

Mehall, J. (2010, March 17) Cognitivism in Practice [Web log post]. Retrieved from http://jonasmehall.blogspot.com/2010/03/cognitivism-in-practice.html

 

 

References

 

Blessing, Michelle. “Extracurricular Activities for a Toddler.” eHow Contributors. 29 Jan 2001. Web. 04 Feb 2011. <http://www.ehow.com/info_7867707_extracurricular-activities-toddler.html>

 

Cherry, Kendra. "Background and Key Concepts of Piaget's Theory." Psychology - Complete Guide to Psychology for Students, Educators & Enthusiasts. Web. 02 Feb. 2011. <http://psychology.about.com/od/piagetstheory/a/keyconcepts.htm>. 

 

Cherry, Kendra. "Lev Vygotsky - Biography of Lev Vygotsky." Psychology - Complete Guide to Psychology for Students, Educators & Enthusiasts. Web. 02 Feb. 2011. http://psychology.about.com/od/profilesmz/p/vygotsky.htm

 

Cherry, Kendra. "Wilhelm Wundt - Biography of Wilhelm Wundt." Psychology - Complete Guide to Psychology for Students, Educators & Enthusiasts. Web. 02 Feb. 2011. <http://psychology.about.com/od/profilesofmajorthinkers/p/wundtprofile.htm>.

 

“Classroom Management.” Answers.com. Web. 04 Feb 2011. <http://www.answers.com/topic/classroom-management>

 

"Cognitivism." www.personal.psu.edu. Web. 31 Jan. 2011. <http://www.personal.psu.edu/users/w/x/wxh139/cognitive_1.htm>.

 

“Computers for Cognitive Development in Early Childhood—the Teacher’s role in the Computer Learning Environment.” Goliath Business Knowledge. 01 Jan 2004. Web. 04 Feb 2011. <http://goliath.ecnext.com/coms2/gi_0199-4707650/Computer-availability-and-use-by.html>

 

Feldman, Robert S. Child Development. Upper Saddle River, NJ: Pearson Prentice Hall, 2010. Print.

 

"Free Essay Compare and Contrast the Theories of Piaget and Vygotsky." ECheat - Free Essays, Free Term Papers, Custom Essays. Web. 04 Feb. 2011. http://www.echeat.com/essay.php?t=26240

 

Gahan, Sarah.“Piaget’s Theory of Cognitive Development Applied to the Classroom.”University of Leicester, School Education Social Science Resource. 09 Mar 2001. Web. 04 Feb 2011. <http://www.le.ac.uk/education/resources/SocSci/piaget.html>

 

Johnson, Charlotte. “Cognitive Learning Games for Toddlers.” eHow Contributors. n.d. Web. 04 Feb 2011 <http://www.ehow.com/way_5293023_cognitive-learning-games-toddlers.html>

 

"Learning Theory-Cognitivism." Simon's Website - Home. Web. 05 Feb. 2011. <http://simonlin.info/learningtheory/cognitivism.htm>.

 

Rom, Noa. “Puzzles and Cognitive Development.” Conceptis Puzzles. 07 Sep 2001. Web. 04 Feb. 2011. <http://www.conceptispuzzles.com/index.aspx?uri=info/article/167>.

 

Sauers, Kay. "Piaget's Constructivism - Emerging Perspectives on Learning, Teaching and Technology." Projects Server Introduction. Web. 03 Feb. 2011. <http://projects.coe.uga.edu/epltt/index.php?title=Piaget's_Constructivism>.